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Old Jan 16, 2008, 11:49 PM // 23:49   #61
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Quote:
Originally Posted by Malice Black
Persistent world would mean GW losses it's casual player friendly tag.
On the contrary; the instanced world system requires much more investment in order to build or maintain social relations, than a persistant world, where you meet people or gather up ,while questing/farming.
I hate it <in the fully-instanced GW1> to have to say "sorry, I'm halfway in my objective allready. We'll meet up another time"; but then again, I also hate it to abort my progress. Persistancy should remove this kind of dilemma.
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Old Jan 17, 2008, 12:20 AM // 00:20   #62
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I really don't want to play with most of the people I have meet in Guild Wars. I like guild wars over all other mmo because of the instances and now you are going to take half of that away.

Well they better make it so I can add an un-limited number of people to my ignore list, because I got a feeling I will spend a large amount of my time pasting names into the ignore list.

The one good thing about all this is that just maybe they will stop messing up GW1 with skill balancing. Oh please make sure they take izzy with them to GW2.
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Old Jan 17, 2008, 12:32 AM // 00:32   #63
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When i think of persistant areas i think of people "ganking" lower level players.
I really hope they don't force pvp on us like some of the released info sounds like they will
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Old Jan 17, 2008, 09:52 AM // 09:52   #64
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Im glad to see so many people looking forward to this cool feature
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Old Jan 17, 2008, 10:37 AM // 10:37   #65
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Quote:
Originally Posted by ensoriki
Generally Persistant areas mean grind
Things like he who plays the game most, grinds to level 70/99/255 first
Are you serious?

In 90% instanced games like WoW, people grind the instances for the loot

It will very quickly become apparent that good players will always be better than grindy players because most of those grindy players will get to whatever max level there is, jump into the mists and get hammered by PvP'ers

Not too mention no ganking or PK'ing will be great too
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Old Jan 17, 2008, 12:19 PM // 12:19   #66
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Quote:
Originally Posted by JeniM
When i think of persistant areas i think of people "ganking" lower level players.
I really hope they don't force pvp on us like some of the released info sounds like they will
I don't think they will, with adding the "World PVP" but it being in The Mists, you have to make a deliberate choice to allow other people to attack you.

Me, I'm looking forward to it. I still have enough faith in Anet to make a great game and incorporate some of things I love about more traditional MMOs - which isn't ganking or kill stealing.
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Old Jan 17, 2008, 12:38 PM // 12:38   #67
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I much prefer instanced areas myself.

It does away with camping, kill stealing, idiots in with you, training onto other groups etc.

Also with instanced areas you are fine to go afk because nothing is going to respawn and kill you, no one can train mobs into you etc.


It however looks like GW2 will be going down a traditional MMORPG route rather than stick with CORPG. Cant say im a big MMORPG fan so its deffinately not something that appeals to me.
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Old Jan 17, 2008, 12:42 PM // 12:42   #68
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As long as it doesnt require a monthly fee, and we dont have to spend hours queing for monster respawns, ill be happy.
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Old Jan 17, 2008, 12:50 PM // 12:50   #69
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There should be an option, such as the current Hard Mode/Normal Mode one, where you can select for a more social time playing with other people around or where you can select to have your own space where other people are not around so you are able to go on with stuff that you want to get done and not have to worry about other people being around spawn camping stuff.

That would be the best option, because personally I enjoy being able to get just on with stuff by my self with or without Heroes and Hench when I want to, without having to worry about anything else getting in the way, such as if i was trying to solo something just to see if I could do it. It would annoy me no end if every time I was doing it somebody ran along and started to "help me" deal with the monster.

I enjoy Guild Wars because it doesn't force me to play with other people if I don't wish to do so.
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Old Jan 17, 2008, 01:35 PM // 13:35   #70
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This is a silly discussion IMO. It all depends on how Anet implements non-instanced areas. There are a ton of different ways they could do it, and they've said they're going to avoid the pitfalls of other instanced MMOs... Whatever that means.

But for now we shouldn't even bother having this discussion. People are praising or bemoaning something they know *nothing* about. It's all speculation.

Mods should close this thread like they've closed other speculation-type threads before IMO.
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Old Jan 17, 2008, 02:44 PM // 14:44   #71
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Quote:
Originally Posted by cebalrai
This is a silly discussion IMO. It all depends on how Anet implements non-instanced areas. There are a ton of different ways they could do it, and they've said they're going to avoid the pitfalls of other instanced MMOs... Whatever that means.

But for now we shouldn't even bother having this discussion. People are praising or bemoaning something they know *nothing* about. It's all speculation.

Mods should close this thread like they've closed other speculation-type threads before IMO.
I strongly disagree. These forums are the fans only access to Anet. It's been proven that they read these forums, and actually carry through on some suggestions.

Therefore, Anet needs to hear the pros and cons of what actual GW players think on Persistant areas.

Quote:
Originally Posted by Bazompora
On the contrary; the instanced world system requires much more investment in order to build or maintain social relations, than a persistant world, where you meet people or gather up ,while questing/farming.
I hate it <in the fully-instanced GW1> to have to say "sorry, I'm halfway in my objective allready. We'll meet up another time"; but then again, I also hate it to abort my progress. Persistancy should remove this kind of dilemma.
That's an excellent point. These are significant cons to Instance only play.
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Old Jan 17, 2008, 04:58 PM // 16:58   #72
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Quote:
Originally Posted by Mordakai
I strongly disagree. These forums are the fans only access to Anet. It's been proven that they read these forums, and actually carry through on some suggestions.

Therefore, Anet needs to hear the pros and cons of what actual GW players think on Persistant areas.
Unfortuneatly, sometimes the fans will shoot down good suggestions because "it would take too much important time to code".

Games that are straight to the point and only have "important stuff" really do get borring, especialy MMOs. In LOTRO i'd play the lute or jump over people's heads while waiting for an AFK friend to come back. Non-Instanced explorables are a perfect workbench for random entertainment, it really is a good system for a MMO and I trust Anet to pull it off without making a repeat of WoW and LOTRO.

(Oh and, anyone who knows maybe how to write an if/then in BASIC, has a 0.5% right to declare how much time it will take Arena.Net to code.)

So Yes to non-instanced exploring.

And Yes to seemingly non-important entertaining aspects.
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Old Jan 17, 2008, 05:33 PM // 17:33   #73
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Quote:
Originally Posted by Mordakai
If they do it right, you won't be forced to do anything.
What utter nonsense. By definition, a persistent world forces you into contact with other players. They are moving about in the game world, attacking stuff you'd like to attack, completing quests you'd like to complete, and generally being in the way. There's no way to ignore them.

I find it bizarre that so many people want a persistent game world but leave local chat off at all times in GW. The people you're (rightly) ignoring are exactly the people you're asking to share a game world with. Have fun with that, I'll be playing something else.
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Old Jan 17, 2008, 05:36 PM // 17:36   #74
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non-instanced explorable worlds are garbage concepts for every other fantasy MMO out there - stay true to your roots, ArenaNet. Creating another open, persistent world is akin to creating just another fantasy MMO - and with that WoW juggernaut there, you're more than likely going to fail... unless you somehow dumb a game down to such a base, primitive level that every idiot with a PC can play it effectively.
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Old Jan 17, 2008, 06:38 PM // 18:38   #75
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Quote:
Originally Posted by Vinraith
I find it bizarre that so many people want a persistent game world but leave local chat off at all times in GW. The people you're (rightly) ignoring are exactly the people you're asking to share a game world with. Have fun with that, I'll be playing something else.
I don't leave local chat off, most of the trade spam is in the trade channel these days and leaving it on lets me have a chuckle at some of the idiots in towns.

Besides I don't think anywhere it's been stated that it will be completely persistent, I linked to an interview in another thread (locked in Sardelac) that talks about quests and missions chained across both styles of explorable.
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Old Jan 17, 2008, 06:43 PM // 18:43   #76
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only real thing im wondering abotu GW2 is if all the spells are gonna transfer over with teh same effects and names lol
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Old Jan 17, 2008, 06:52 PM // 18:52   #77
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Quote:
Originally Posted by Vinraith
What utter nonsense. By definition, a persistent world forces you into contact with other players. They are moving about in the game world, attacking stuff you'd like to attack, completing quests you'd like to complete, and generally being in the way. There's no way to ignore them.

I find it bizarre that so many people want a persistent game world but leave local chat off at all times in GW. The people you're (rightly) ignoring are exactly the people you're asking to share a game world with. Have fun with that, I'll be playing something else.
So tell me...why are you playing GW exactly? Go play single player if you do not want to be in contact with anyone
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Old Jan 17, 2008, 06:57 PM // 18:57   #78
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Quote:
Originally Posted by Vinraith
By definition, a persistent world forces you into contact with other players.
I, on the other hand, am looking forwards to that; I know the potential downsides of persistancy, but the benefits outweigh those largely.
Besides, by definition, the instanced world forces you to isolate yourself from public, when out for action.

Quote:
Originally Posted by Dwimmerlaik
stay true to your roots, ArenaNet.
I don't think there's a way back, simply because people won't take satisfaction with it:
if GW2 = only (GW1 + Z-axis + playable races)
then it will likely not be in measure to regain attention sufficienty after the long wait after GW1.

However, I do not think that creating a more sociable environment and giving PvP an undiminishing position breaks away from Arenanet's "root" ideals.
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Old Jan 17, 2008, 06:58 PM // 18:58   #79
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Originally Posted by Numa Pompilius
I also like, in Guildwars, that there are no servers. I don't have to decide on which server to play on, and stay there forever.
Not sure what you are getting at here, but GW2 won't be split into servers.

Quote:
Originally Posted by Vinraith
What utter nonsense. By definition, a persistent world forces you into contact with other players. They are moving about in the game world, attacking stuff you'd like to attack, completing quests you'd like to complete, and generally being in the way. There's no way to ignore them.
You're taking a very simplistic view of how persistent worlds must function. Yes, people can be annoying, but really, between the districts,chat channels & quest setup(making all the farming/boss quests be instanced etc..) you can deal with annoying ppl on the whole. It's just a matter of perception that people are "generally being in the way". There were occasions in the short time I played WoW that other players, were invaluable in helping me complete quests, level up & learn/find things while I was out by myself. Personally I definitely enjoyed meeting/be helped by/helping people in persistent games. And I love the fact that it made the game world seem so much more alive. But the fact that GW2 will integrate instance after making an instanced game (to get rid of KSing etc..) should quell your fears of doom & gloom.

Last edited by Darksun; Jan 17, 2008 at 07:15 PM // 19:15..
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Old Jan 17, 2008, 07:07 PM // 19:07   #80
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Quote:
Originally Posted by Darksun
Not sure what you are getting at here, but GW2 won't be split into servers.
Then camping will be a big problem
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